Launching the ray tracing PowerVR Wizard GPUs at GDC 2014

             

Now that the dust has settled over GDC 2014, we have started collecting and analyzing the coverage from the launch of our ray tracing PowerVR Wizard GPU. The week we’ve spent in San Francisco has been one of the busiest we’ve had in recent history: alongside a full day of PowerVR sessions (including two presentations […]

Continue Reading 4

New MIPS-based Ingenic Newton platform targets wearables and other consumer IoT devices

       

Wearable tech has enjoyed a lot of attention recently and for good reason: the global market for wearable computing devices is set to reach $30.2 billion by 2018 according to BCC Research. More importantly, coverage from the recent Android Wear launch has put the focus back on the crucial relevance of dedicated platforms and operating […]

Continue Reading 57

Creating next-generation chips from the ground-up for wearables and IoT

        

There has been a lot of momentum lately around Imagination’s initiatives and technologies focused on creating a new generation of chips built specifically for IoT and wearable use cases. We thought we’d take a moment to fill you in. The problem Today, low-end IoT devices and wearables typically use multiple general purpose chips to achieve […]

Continue Reading 2

PowerVR Graphics SDK v3.3 is live, brings OpenGL ES 3.1 support

      

The first PowerVR SDK of 2014 (PowerVR Graphics SDK v3.3) is here, and brings with it a variety of improvements for our utilities. Key features include support for OpenGL® ES 3.1 in PVRVFrame emulation libraries, PVRTrace recording for Android 4.4 KitKat, the implementation of a new Monitor window in PVRTune, and a complete review and […]

Continue Reading 1

Imagination and Google partner up for Android Wear and the wearable revolution

      

Earlier this week Google announced a developer preview of Android Wear, a mobile operating system designed to extend the Android experience to wearable devices. This initiative will help jumpstart developers building innovative applications specifically targeting the next generation of innovation in wearables. The initial focus is on the smartwatch space and leverages the rich notification […]

Continue Reading 6

PowerVR GR6500: ray tracing is the future… and the future is now

            

If you follow Imagination and what we do, you may have heard about PowerVR Ray Tracing, hybrid rendering and the potential that these technologies have to revolutionize the user experience from mobile and console gaming to virtual and augmented reality. For the better part of the last eight years, we have been busy developing unique […]

Continue Reading 110

Soft Kitty: An overview of the latest OpenGL ES 3.0 technical demo from Imagination

       

Fur effects have traditionally presented a significant challenge in real time graphics. The latest desktop techniques employ Direct3D 11 tessellation to dynamically create hundreds of thousands of geometric hair follicles or fur strands on the fly. On mobile platforms, developers must make do with a far more restrained performance budget and significantly reduced memory bandwidth. […]

Continue Reading 3

OpenGL ES 3.1 goes official at GDC 2014

             

PowerVR Rogue GPUs already running demos of the latest mobile API at GDC 2014 Almost two years after revealing their last major revision to the mobile-oriented OpenGL® ES graphics API, the Khronos Group is ready to unveil a brand new upgrade to the specification aimed at bringing a selection of desktop-level yet power efficient features […]

Continue Reading 4

(Ray) Trace your steps at GDC 2014 with Imagination

       

GDC 2014 marks perhaps one of the most important chapters in the history of mobile graphics. This year we will be organizing a series of sessions which will focus on ray tracing, a technology that is well known in the professional animation market, but because of cost and power constraints, heretofore unthinkable in mobile devices. […]

Continue Reading 5

Imagination makes efficient VP9 video decode a reality for all mainstream devices

       

Watching video on mobile devices has become part of our daily routine. Most of us use YouTube for the latest clips from our favorite artists, snippets of daily news and (obviously) the best selection of cat videos. A brief look at YouTube’s statistics reveals the staggering amount of daily traffic the website has to accommodate. […]

Continue Reading 5