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Not all V.VoIP Solutions are equal

// May 4th, 2012 // No Comments » // Developers, Product, Test Category

Before the launch of iPhone, there was only one real data pipe: Ethernet. Cable and DSL operators in both the consumer and enterprise space have dedicated bandwidth setup to ensure toll quality on the Ethernet based IP phones/Gateways/Routers. With the launch of revolutionary iPhone, consumers really got the taste for Wireless data networks. Not, that the data network was not being used before with Windows Mobile devices and Blackberrys but the extent of usage has been taken to a whole new level. Indeed, it raised eyebrows on the capacity available when the heavy usage brought down the network. For non-real time data, with few jerks and lot of buffering on the handset, this was still acceptable but for real-time voice-over- IP this was far from reality.

There are many challenges with wireless networks such as latency, packet loss, jitter that are inherent attributes of 2.5G/2.75G/3G data networks and unmanaged WiFi hotspots. Though this has been addressed by the 4G networks (I will cover this as a separate topic at a later date) with dedicated bearers and guaranteed bit rate for real-time communications, but this is at its infancy and has to fall back to the legacy networks wherever not available.
These are some of the basic questions to ask –

1. Are the devices capable?

Yes they are now. With WiFi speeds reaching a point where it is more than sufficient for a point-to-point V.VoIP (Voice + Video) communications. But then there can be heavy packet losses, if the same bandwidth is shared between data and voice and if the wireless channels are not exclusively allocated for voice with QoS enabled.

2. Is the Network ready yet?

Which network are we talking about? There are data networks everywhere trying to do real-time voice and video. Most of these work in silos with no inter-working and as a result giving a very bad user experience.

3. Finally, what is the consumer expectation?

Ideally,  consumers expect to get the similar or better experience on an IP network as of the circuit-switched network. But due to the inherent limitations, they accept less than perfect quality that is short-lived when it goes beyond the limit due to unpredictability. Also, users do not want to run around to find a WiFi hotspot rather they would like to get a seamless experience while transitioning between the networks.

So, what is the solution? Absolutely, you are right-on – HelloSoft V.VoIP!!

Since the network is not ready for the prime-time, we need to implement some of the smarts in our client that can compensate for all of the above impediments. Some of the techniques that result in superior voice quality include –
• Adapting to dynamic network conditions
• Change to lower bit-rate codec like AMR (4.75kbps) in bandwidth limited 3G network
• Adaptive jitter buffer to smoothen the play out of the voice packets
• Packet loss concealment and redundancy algorithms when there is heavy packet loss within the network

1. Seamless roaming across the networks

• Voice call continuity algorithms provide seamless handoff when moving between WiFi/2.5-3G (IP Networks) to GSM/CDMA (Circuit-Switched).
• IP2IP handoff when moving between WiFi(IP Network) to 2.5-3G(Cellular Data Network)

2. Innovative techniques for Improved User-Experience

• Reducing the inherent latency within the media engine
• Integrating with lower level audio drivers
• Support for wideband codecs

…. and much more!
I hope there is enough to chew on for this week, Stay tuned for more on what Hellosoft is doing to address the needs of V.VoIP and VoLTE in the coming months

Saraj, Hellosoft

GDC 2011 starts in one week

// February 22nd, 2011 // No Comments » // Test Category

If you are visiting GDC 2011 next week why not come along and learn from the experts in mobile graphics? Attend our session on the 28th or please contact louise.jose@imgtec.com if you’d like to arrange a one to one meeting with our development engineers or company representatives at the show.
Or if you can’t make that, please join us for our annual party at on the 1st.
Full details of both below.

Understanding POWERVR SGX Graphics Technology and Optimizing for Great Graphics Performance (Presented by Imagination Technologies)

Speaker/s: Joe Davis (Imagination Technologies) and Gordon MacLachlan (Imagination Technologies)

Day / Time / Location: Monday 28th February 4:15- 5:15 pm Room 120, North Hall

Imagination’s POWERVR SGX and SGX MP graphics IP is a crucial part of today’s consumer electronics market, integrated into a wide variety of the latest mobile, computing and embedded products. Now – with new POWERVR Series6 cores, codenamed ‘Rogue’ on their way and multi-core SGX MP devices already coming to market in smartphones, tablets and games consoles it is becoming increasingly important for developers to understand how to take advantage of this hardware architecture in their applications.

The aim of this session is to give an expert insight into the POWERVR SGX and SGX MP Tile Based Deferred Rendering architecture and explain to developers how they can use the PVRTune analysis utility, and best programming practice, to optimize their applications for todays mobile devices.

Please note that an eligible GDC pass is required to attend this session: Audio Pass, Main Conference Pass, Summits and Tutorials Pass, All Access Pass

The Annual POWERVR Insider Party!

During GDC we’re inviting all mobile developers to help us celebrate over 400 million POWERVR enabled devices!

Meet members of the 22,000 strong POWERVR Insider ecosystem for a drink and a chat. Find out what other leading mobile developers are planning and try to remember what was said the next day ; )

For full locations details RSVP to louise.jose@imgtec.com
And don’t forget to visit us at booth 824 to receive your free and fully featured POWERVR Insider SDK DVD.

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